ADVANCED LOGGING SYSTEM

Supported Engine Versions: 5.2 - 5.6

DESCRIPTION

  • Enhances and simplifies logging for Blueprint, C++ and Behavior Tree.

  • Provides a quick way to debug through Runtime Property Inspector.

  • View your logs in game or post game with filtered Play Instance, Session of only user trigger logs through ALS.

  • Manage your cluster of print string nodes by toggling them when needed or deleting them completely.

  • Access and share file logs to view them in logs viewer.

  • Easy to visually compare logs for multiplayer session.


Video Walkthrough

Fab Marketplace Link


INSTALLATION

  1. Install Advanced Logging System to your Engine or Project's Plugins folder.

  2. Enable it via Plugins → Advanced Logging System.

  3. Restart the editor when prompted.


CORE FEATURES

PLUGIN SETTINGS

RELEASE NOTES

1.2 [06/1/2025]

  • Component subheadings added for property inspector.

  • List view expandable issue when scrolling fixed.

1.1 [05/18/2025]

  • Added Support for Mac & Linux

1.0 [05/16/2025]

  • Initial Release for UE 5.2 - 5.5


Last updated