PLUGIN SETTINGS
Configure how ALS behave in Editor, PIE, and Packaged Builds.
Access from Project Settings β Plugins β PrintMeAnything
βοΈ General
Show Context Name
false
Prefix messages with the calling object's name, e.g., [BP_MyActor]
.
Enable File Logging In Shipping
false
Allows logs to be written to files in shipping builds. Use with caution.
Enable Property Inspector In Shipping
false
Enables in-game access to Property Inspector in shipping builds.
ποΈ Input Settings
Open Logs Viewer
Ctrl + Shift + L
Opens the Runtime Logs Viewer.
Open Property Inspector
Ctrl + Shift + P
Opens the Runtime Property Inspector.
Disable ALS Shortcut Keys
false
if true, disables the global shortcut bindings for opening the Logs Viewer and Property Inspector.
Override Mouse & Input Mode
True
When widgets open: shows cursor & sets Game + UI. When they close: hides cursor & returns to Game Only. Turn False if your app controls cursor/input itself (e.g., non-game tools).
ποΈ Log Viewer
Enable File Logging
true
Master toggle to write logs to files.
File Only Unique Messages (BT Task & Service)
true
Avoids logging duplicate messages from AI nodes. Only changed values are recorded.
File Only Unique Messages (Property Debugger)
true
Property values are logged only when they change β not on every update tick.
Create Session Only If Logged
false
Skips creating an empty session file if no logs occurred during that run.
Max Lists to Create
2000
Internal limit on grouped messages in Logs Viewer (per context).
Max Log Size to Parse (MB)
5
Warn if loading a log larger than this.
Archive Logs Older Than (Days)
3
Automatically move logs older than X days to archive.
Archive Logs Larger Than (MB)
10
Rotate logs exceeding this file size.
π§© Property Debugger
Update Interval (s)
0.1
How often tracked properties refresh.
Use Actor Label
false
Displays actor labels instead of internal object names like Object_C_1
.
Context Color
Gray
Color for the context label.
Property Color
Purple
Color for property names.
Message Color
Yellow
Color for property values.
Property Debugger Widget
ALS_PropertyDebugger
Widget used by the alsproperty
command. Replace if using a custom UMG.
ποΈ Preset Print / Log Styles
Print Info
Green
3s
Info
Screen + Log
Print Warn
Yellow
5s
Warning
Screen + Log
Print Error
Red
7s
Error
Screen + Log
Log Info
Green
0.1s
Info
Log only
Log Warn
Yellow
0.1s
Warning
Log only
Log Error
Red
0.1s
Error
Log only
Print 3D
Orange
5s
Info
Log only
You can configure presets that affect PrintString nodes and C++ macros:
Color
Duration
Log Mode (Screen, Log, Both)
Severity (Info, Warning, Error)
Presets help maintain a consistent debugging language across large teams.
π§± Node Spawn Defaults
Default Exec Pin Text
""
Label shown on the first exec pin.
Default Input Pin Text
"Hello"
Default value of the first input pin.
Default Preset
PrintInfo
Preset auto-applied to new nodes.
π¨ Node Colors
Title β Info
Green
Title β Warning
Yellow
Title β Error
Red
Title β 3D
(0.8, 0.25, 0.0)
Title β Active
Gray
Body β Active
Gray
Body β Inactive
White
π οΈ How to Override Settings
Open Editor β Project Settings β Plugins β ALS
Adjust any value β changes are saved automatically
All values are stored in
Config/DefaultGame.ini
and apply on next session
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