PROPERTY INSPECTOR
Monitor, track and log properties in runtime / dev / shipping builds. Open easily with configurable shortcut keys, functions or through command
🔓 How to Open

Shortcut: Press [Ctrl + Shift + P] at any time to open/minimize the property inspector. Configurable in plugin settings.
Click [X] button to close the inspector.
⚠️ Important Notes:-
You can disable Override Mouse & Input Mode in ALS Plugin Settings to handle input focus manually when opening or closing the logs viewer.
For Android Platforms or non-game projects use the Open and Close Helper functions to Handle input configurations accordingly.
You can adjust the sizeboxes of ALS_PropertyInspector based on the device you are working on for better control.
You can enable and use ALS_PropertyInspector for Shipping builds in plugin settings with caution.
If you are packaging your project with CookOnlyMaps then Include this path to enable this in builds Go to Project Settings → Packaging → Additional Asset Directories to Cook. Add this path: /AdvancedLoggingSystem/UMG
2️⃣ Interface Overview

Object List
All live UObject
‑derived actors/components. Click an entry to reveal its properties.
All Props
Show inherited parent properties and child component properties.
Search Objects
Filter the object list by name (partial keywords supported).
Search Property
Filter the visible property list of the selected object.
Subscribe
Add the highlighted property to the live overlay for continuous updates.
Overlay (HUD)
Top‑left floating widget that shows every subscribed value, refreshed on a timer (default 0.1 s).
3️⃣ Subscribing to Properties

Expand an object, locate a property, and press Subscribe.
Use the object / property search bars to zero in on what you need.
Values instantly appear in the overlay; drag to reposition or collapse it as desired.
Only properties exposed to reflection (
UPROPERTY
) can be subscribed. Non‑Relection types are skipped.
🔁 Live Logging Behaviour
Overlay refreshes every 0.1 s by default (configurable).
A line is written to the log only when the value actually changes, keeping diffs clean.
Log files are created per‑session under your project’s
Saved/Logs
folder.
✅ Feature Highlights
Inspect without stopping PIE or your players.
Works in Dev/Test builds, optionally in Shipping.
Perfect for QA testers, level designers, or anyone uncomfortable with breakpoints.
Log only when the value actually changes, keeping logs viewer clean.
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