BATCH PRINT MANAGER

Batch modify all your Print String nodes found in your project by blueprints. Two dedicated managers let you wrangle both ALS and Regular Print String nodes without opening every Blueprint to modify them.


🔓 How to Open

Toolbar ▸ Advanced Logging System ▼
        ├─ Manage PrintString (ALS)
        └─ Manage PrintString (Regular)

Hit the menu item that matches the current node type you want to work with.


1️⃣ Print String Manager (ALS)

Column
Purpose

BP Name

Blueprint that owns the Print String (ALS) nodes.

Print Mode

Bulk‑set to Screen & Log, Screen, or Log only.

Log Level

Flip severity between Info, Warning, and Error.

On / Off

Master toggle – uncheck to disable all listed nodes.

Delete

Removes ALS PrintString nodes but leaves execution wires intact (handy for shipping builds).

Tip: Every action is wrapped in Unreal’s transaction system – press Ctrl + Z to undo.


2️⃣ Print String Manager (Regular)

Button
Effect

BP Name

Blueprint that owns vanilla Print String nodes.

On / Off

Master toggle – disable all nodes without deleting.

Replace

Swaps each regular Print node with a ALS Print node (keeps settings & wiring).

Delete

Removes Regular Print nodes while preserving exec pins.

Heads‑up: Replacing nodes preserves pin values, colours, and durations whenever possible.


✅ Why this matters

  • Stop shipping stray prints. Slice them out in one sweep.

  • Enforce consistency. Convert old nodes to ALS‑style for uniform logging.

  • Save clicks. No more blueprint‑by‑blueprint clean‑up at 3 a.m.


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